![]() At fifth level, Artillerists can also learn how to turn any wand, staff or rod into an arcane firearm. Arcane Tricksters gain access to a repertoire of useful spells and cantrips, but when focusing entirely on Stealth, the Thief Rogue's extra Bonus Action becomes incredibly powerful. They also learn how to craft a magical Eldritch Cannon of either small or tiny size, with the tiny cannon becoming a handheld weapon that can be fired into the distance. At third level, they gain access to a number of useful spells like Thunderwave, Fireball, Wall of Fire, Wall of Force and Cone of Cold. So before Tashas the Rogue subclass that was considered best for always dealing sneak attack damage was an Arcane Trickster with Find Familiar via the. Merging Arcane Trickster with the Artillerist Specialist subclass for Artificers creates a crafty distance fighter capable of crafting projectiles and explosives that can be hurled from afar to make a big impact. ![]() Their Mage Hand creates an invisible version of the spectral hand that can be used to stow objects, pick up objects or pick locks and disarm traps from a safe distance. Arcane Tricksters can learn up to 13 spells from the Wizard's spellcasting list, reaching fourth level spell slots at higher levels. ![]() The Arcane Trickster Roguish Archetype combines really well with the Artificer class. Arcane Tricksters use magic to support their rogueish qualities, and by and large they tend to strike a great balance in that regard thanks to a complementary spell list and not losing out on any core rogue features. ![]()
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